Know what to test next.

Part of Atlas AI. Creative Radar finds promising ads and signs of fatigue. Follow the evidence to one specific change your team can test.

Fictional PLAYROOM close-up creative: click-through rate fell from 1.4% to 0.9% and cost per acquisition rose from $30 to $40 across matched 7-day periods. A proposed headline, "Pick your next slot.", replaces "Your games. In one place." The proposal is untested.

Read the whole ad.

Fatigue is rarely about one detail. Creative Radar looks at the image, the words and the action together.

  • Image

    The product shot and how close it sits.

  • Supporting copy

    The line that explains the offer.

Fictional PLAYROOM mobile slot ad with a phone on a blue background.
PLAYROOMYour games. In one place.Find a new favourite. Explore the slot collection.Explore PLAYROOM
  • Headline

    The promise a person reads first.

  • Call to action

    The words on the button.

Compare matched periods.

The same measures across two seven-day windows. Audience, spend and campaign setup can also move the result.

Previous and recent seven days for two fictional creatives
MeasureClose-up, previousClose-up, recentFull-phone, previousFull-phone, recent
Click-through rate1.4%0.9%1.2%1.8%
Cost per acquisition$30$40$30$24
Spend$2,400$2,800$2,400$2,400
Acquisitions807080100

Synthetic data. The close-up creative brought 70 acquisitions, down from 80, as spend rose.

A proposal is not a result.

A proposed edit has no measured outcome yet. It becomes evidence only after your team runs the test.

Now

Proposed

One change, with the rest of the ad kept the same.

Your team

Agreed

Scope, budget and success measures set. The team creates the final ad.

In market

Running

Matched periods. Watch click-through rate and acquisition cost.

Later

Measured

Keep, revise or retire the change. The result informs the next test.

Which creative needs a closer look?

Bring a set of ads and one question your team wants to answer.